Ops Black 07 Security Measures

•October 28, 2007 • Leave a Comment

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Dear Guests of Black,

Please be informed that entry and registration for the Party will occur from 7pm – 7.30pm. Please bring your invitation card for Identification. We will also be conducting a strip search if we suspect any guest to be carrying weapons =).

Trespassers will be dealt with.

Doors will close promptly.Guests who arrive after 7.30pm will will be allowed in only after the Opening Act (at least 20minutes later).

Chief Security Officer- The Evil Witch

*Evil laugh*

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Trivia Contest: Win a set of Mmm…Brains!!

•October 27, 2007 • Leave a Comment

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Open to Spies Only.

  1. State your codename and which agency you are from.
  2. List the names of the 4 spy agencies.
  3. Name of the spy (and his agency) whose Halloween party you are attending
  4. Name the 5 VIPs (and indicate which agency they are from) invited to the party.
  5. Name the 2 sponsors of OPS BLACK 07?
  6. How many years old is the Ops Black project?
  7. Describe the costume you will be wearing for the night. (Optional question, will not be used for computation of score)

Email your answers to us and include subject heading as “Trivia Contest: Win a set of Mmm…Brains!!”.
Closing Date: Monday 29th October 2400hrs and stand to win a set of Mmm…Brains!! The Winner will be announced at the Party and the Prize presented after the Murder Mystery Revelation.

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Prize Update! Mall of Horror added!

•October 25, 2007 • Leave a Comment

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Great news!

There’s been a new game added to the prizes to be given out!!. We now have $530 worth of prizes to be won! (If only I was a player.)

Mall of Horror

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CHOP, CHOP… TILL YOU DROP !

Mall of horror is a “survival Horror” game.

The goal is not to kill the greatest number of zombies but simply to survive. You must flee from place to place while zombies try to devour the inhabitants of this cursed town.

Each players controls 3 characters: a gorgeous blond, a big guy and a thug. Each one will gather a certain amount of points at the end of the game.

Each place in the mall has different characteristics. They may contain varying numbers of characters and may give some bonus items which will help your survival.

Mall of horror is a simple game with very fast actions. You’ll be able to play ten minutes after you bought the box.

The main challenge will actually be to manage the movements of your 3 characters and above all you’ll have to know how to negotiate with the other players.

Because Mall of horror is mainly a game of diplomacy… and betrayal.

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Security Officer Selected For OPS BLACK 07

•October 24, 2007 • Leave a Comment

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Dear Agents,

As of 241007, Evil Witch, regional chief officer for peace and order has been appointed as chief security officer for OPS BLACK 07. She promises to undertake all means necessary to safeguard the interests and protection of all guests participating in OPS BLACK 07.

Black trusts that Evil Witch will render extraordinary protection and security – in particularly for the 5 VIPS who will be flying in from abroad for the party.

Any foul play or misdemeanour will be handled with extreme prejudice. Weapons will not be allowed in the party. All security measures will be provided for and handed by Evil Witch, leading B’s chief security forces.

Her message for guests for OPS BLACK 07 will be forthcoming.

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$450 worth of games to be won!!

•October 23, 2007 • Leave a Comment

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Yes, the bait is confirmed…

Tues 30th Oct – Night 1

  • Murder Mystery Solver:
    • 1st Place – ZombieTown
    • 2nd Place – Vanished Planet
    • 3rd Place – Mmm… Brains!
  • Best-Dressed – Incan Gold
  • Lucky Draw Prizes

Wed 31st Oct – Night2

  • Murder Mystery Solver:
    • 1st Place – ZombieTown
    • 2nd Place – Vanished Planet
    • 3rd Place – The Haunting House
  • Best-Dressed – Incan Gold
  • Lucky Draw Prizes

ZombieTown

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The dead are rising from the graveyard which is conveniently located in the middle of your residential neighborhood. There is no way out of the neighborhood, so you must scrounge as much stuff (weapons, barricades, survivors, etc.) from your neighbors to survive until help arrives. The game lasts for 10 days, and by the 10th day the neighborhood is filled with zombies to say the least…

Vanished Planet

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The past one hundred years had been marked by an unprecedented peace. Humans from the Earth, newcomers to the Galactic Sextant, surprised the Elder Races with their grasp of foreign technologies and their dedication to freedom and peace. With Earth’s help, a massive communications and trade network was established. Treaties were negotiated. Disputes were settled and wars became less frequent. The Peoples of the Sextant welcomed the children of Earth and looked toward a brighter future.

Then, without warning, Earth vanished.

In its place appeared a writhing mass of darkness. It was impenetrable. It was unassailable. It was without reason. It drank energy like water and consumed all matter it touched. After devouring Earth’s solar system, the Creature began stretching massive tentacles across space with terrifying speed, reaching straight toward the homeworlds of the Six Peoples.

With Earth gone, the communications network all but broke down. Each of the Peoples accused the others of betraying Earth and setting loose the Creature, for each had lost many of their top men and women with the planet when it disappeared. And with them vanished all hope of stopping the dark Creature. In their despair, colonies revolted, workers ran from their jobs and soldiers abandoned their posts in an attempt to flee the approaching darkness.

It was days before any news came to them. Even the hub satellites that formed the backbone of the network spun silently in empty space. News came in the unexpected form of a single ship; one of the few to survive the cataclysm and return to tell what they had seen. Unlike the other ships, they brought not rumor, but six of those thought lost in the vanishing and their tale was devoid of the speculations the other ships had brought.
The ship, Hope, raced from homeworld to homeworld bringing what truth they knew of Earth’s disappearance to their peoples, narrowly avoiding the wars that were preparing to burst forth over the galaxy even as the Creature began groping insatiable tentacles toward them over the vastness of space.

Then the messages came. As one, the hub satellites flickered into life; suddenly and strangely, for the words were not sent by the peoples to one another, but to all six peoples from the the vanished planet Earth!

Bizarre blueprints for wondrous new technologies were transmitted and strange instructions were given, both for the banishment of the Creature and the formation of a new system for Earth to use when it returned. Time was of the essence. Earth could do nothing and the Creature would soon devour the other worlds if they did not hurry…

Incan Gold

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Pulses race and diamond fever heats up. No wonder: the adventurers dig ever deeper into the diamond-studded cave, trying to bring as many of the gemstones back out as possible. But eerie dangers and overexuberant searchers play their evil tricks in the cave. Now, the object of the game is either to flee or risk everything to amass the largest treasure and win. Diamonds: stone for stone, a risky adventure.

Mmm…Brains!

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In Mmm…Brains! you and your zombie friends roll the dice and rush to collect as many brains as possible. After all the brains are gone, roll the dice and force your opponents to drop their precious brains. Be the last with any brains and win the game! Each game comes with: 5 Custom Dice, 5 Player Cards, Rules and 50 custom sculpted BRAINS!

The Haunting House

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The Haunting House is a wildly fun, fast paced, strategy boardgame with a twist. The object is simple, players enter the front door and race to be the first to reach the exit. It’s not as easy as it sounds. Half the time the players choose their own path. The other half their paths are chosen randomly by opponents. Additionally, the board elements constantly change as the game progresses.

The Haunting House features 38 tiles that make up the board, 60 cards and six custom-sculpted pawns.

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Filming In Progress

•October 23, 2007 • Leave a Comment

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Wondered if we’d forgotten? Nope…just couldn’t make it back in time to post. Check out the “Evil Genius” aka the creative director hard at work.

 

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Get your tickets quick!

•October 21, 2007 • Leave a Comment

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If you haven’t got your Ops Black 07tickets, head down to Settlers Central asap!

Night 1: 9 tickets left (fast selling out)

Night 2: 25 tickets left

Good News!! For group purchases of 4 or more tickets, there will be a $3 discount for each ticket!

Pssst! Player Kits for all spies who purchased their ticket during the presale period have been sent out. You should receive it in your mail by Tuesday. If not, drop us a note!

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Mini Trivia Contest

•October 20, 2007 • Leave a Comment

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There will be an online Ops Black 07 Mini Trivia Contest. Details to be released soon.

Stay tuned.

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Don’t have a costume?

•October 19, 2007 • Leave a Comment

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Dying to attend the party but no ideas and no $ for costumes? Fret not… The Ops Black Team has assembled a few unhelpful helpful ideas for your convenience!

  1. MUMMY – The trick is to get really durable toilet paper (if you cannot afford cloth). Layering is Key. But remember! Stay away from water – cause though you’re not the Wicked Witch of the West, you WILL melt. (External help might be needed for wrapping those those tricky joint areas).
  2. ZOMBIE -Dig out that set of old clothes even the galanguni doesn’t want. Tear it at the joints, shred the edges and poke a few holes in it. Roll around in the dirt for that “just rose from the grave” look. For those allergic to germs, use grey face paint instead.
  3. GHOST – All you need is that really big white table cloth and a pair of scissors.
  4. THE EMPEROR – No, not Star Wars. Think “The Emperor’s New Clothes”. This costume might be illegal. The Ops Black Team bears no responsibility for any conseqences of adopting this idea whole-sale.

The best dressed spy walks away with a game! So dress to impress! Effort and Originality will be rewarded!
Still clueless about a costume? Drop us an email

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What do Spies Play?

•October 18, 2007 • Leave a Comment

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Ever wondered what do our spies do to relax when they’re not off on a mission? Here’s a list of games they like to play.

Pime

  • Rumis
  • Blokus
  • My Word
  • Take 6

B

  • Spooky Stairs
  • Absolute Balderdash
  • Probe
  • Saboteur

$GMA

  • Incan Gold
  • Igloo Pop
  • Cash & Guns
  • Wits & Wagers

X-Calibre

  • Project X
  • Bamboleo
  • First Hand
  • Halli Galli

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